My goal would be to make her AI as good as a rather seasosoned player. This is just a draft ofcoarse, and sure it would take quite a bit of tweaking and testing. Her boss Ai would take care to cover her weaknesses better, and exploit her strengths more often. If I were to do Maria, I would make her a playable character, give her a unique moveset, and then for Boss form, i would add a few extra moves, and up her damage. Literally.Īlso the majority of the people that beat 300% were using Peacock and Cerabella, because, well Peacock's is obvious, and Bella has the reverse counter move that can let her literally perfect any form of Maria with very little effort, so long as you know how to use the move properly. If by challenge you mean spam your cheapest attacks while pressing back+down right next to her, or use peacock or cerabella, then sure.Ī good boss would enforce everything youve learned up to that point, but Maria just takes all of that and throws it out the window. Marie is everything she's supposed to be. ![]() ![]() Could you imagine getting to the end of a game and finding out the boss is just a regular enemy? You would be disappointed. ![]() What's the point of having a boss be a regular character. Originally posted by JELIFISH:What's broken about her? People can beat her.
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